Thursday 3 May 2018

2018: A2RU Workshop on Promotion & Tenure



This is what the website said about the workshop:



I thought it sounded interesting, so I asked Deb Mexicotte (Managing Director of ArtsEngine) if I could sit in a corner and watch. She replied: "That's definitely not an option for *this* workshop - but I think you would be a great addition, so just sign up!"

I did.  Laurie Baefsky (Executive Director) later told Linda Kendall Knox that she should also attend, so we both went.  And what a time we had!

Gabe (A2RU, right) explains what to expect. 
Nina, our amazing facilitator, is to his left.
Missy Bay (U Minn.) & Linda Knox (UM) work on our first task.

The kinds of supplies we had.  We were asked to use screens only for quick lookups.
Linda's team at work.
Valerie Stanich (UM), Deb Mexicotte (UM), Keisha Love (UC), Stephen Beck (LSU).
My team. 



Add Joe Geigel (RIT, left) and Stephanie Vasko (MSU, right).

The names of the 4 games we produced.  I explain each one (badly!) with a photo.



Policy Mosaic

A card based game that helps you change policy to better support your institutional/school/unit values, and verify that they align with and support core values.

Triple the Ripple

This is a role playing approach to understanding the impact of Tenure policy on the institutional ecosystem, including Admins, Faculty, and Students.


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Mentoring Portal

A web based set of tools to help groups of 1, 3, 5 and tenured faculty help each other, organized at the A2RU annual meetings.  This is meant to group faculty from different institutions with the idea that discussion would be more open.  But it would also work within a single institution.  The favorite game piece of any game is from this game:  The Discussion Spinner!  Like the spinner in a game of Twister, but it has general areas, each of which has pile of Topic Cards.


What's Next

This is a tool to help you forge a *real* plan for your research based on your Passions & Skills, the Artifacts created, and the Needs you have.  the idea is that when yo actaully see all these things laid out in front of you, it makes more sense.


At the End

All 4 of the games were really good, but at the end we all had to vote for our favorite.  Nina, our facilitator, said that usually one of the games wins by a clear margin, but our group didn't do that.  the votes were 4, 4, 5, and 5 (see photo).  Nina said that was unusual, but given the high engagement factors for each of our games she was not surprised.















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